#include "Game.h"

Game::Game(  )
{

}

Game::~Game(  )
{

}

void Game::init(  )
{

}

void Game::render(  )
{

}

void Game::run(  )
{
	while( running )
	{
		if ( GetAsyncKeyState( VK_ESCAPE ) )
			running = false;

	}
}

void Game::update(  )
{

}
